Please give us some way to catch them or never have to chase them or something - right off the bat, not down the road, not after having to chase water for ten days or whatever - please don't make players chase the water. I thought I'd just forget about them after a minute or so of chasing them around and only catching one, but you can't, because they keep on boinging around which is seriously annoying. I can tell this is a game that is going to be a ton of fun. It looks fantastic, the audio is all great (except for those *#$* water drop bouncy sounds - but more on that later). The "bad" news is that, so far, only one other language (Portuguese) has met that number, because the overwhelming majority of wishlists we have received (and are super thankful for each and every one, by the way!) are from english-speaking countries.First, I love the concept and the art-style. That threshold was actually super simple - if we had more than 1000 wishlists from players located in non-english speaking countries, that countries' language would get added to the pool of localization. With that in mind, a very considerate (and realistic) metric was defined in order to garner and measure the demand for each language to be added into the game - which then requires a team of super smart humans who can speak and write in several languages to be paid to translate the thousands of words in the game. With the important context that we are a small team of 4 (mostly human) developers, we depend on the help of our super awesome partnerships (without whom we would not have been able to create our brave little vampire!) on more than a few aspects, of which localization is a part of.
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